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Old Oct 06, 2005, 05:04 PM // 17:04   #21
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Lol, Of Course I'm gonna /sign this.... since its my guild and all...

See we had a problem from the start, we don't actively recruit, we come from a multi-game Clan of around 1500ish members, every time one of them wants to join guildwars, we absorb them, so even without active recruiting we hit the 100 member cap a LONG time ago... we split the guild in 2, NA/ and Euro... but we lost our sense of full community, now we have to do it again...

I think charging us out the Wazoo would be fair, and I know we're not the first guild to have this problem... I mean rather then have us chew up 2-4 spots on the guild ladder, perhpas just expand it a little?

And selecting members for PVP is never a problem, we have fun because we can play a few teams in HoH at a time and as soon as someone quits we have another member to rotate in, it actually makes Playing the PvP Aspect of Guildwars more pleasant

We're not asking for infinete guild size, just make all guilds that want to expand pay for it.

As Guildwars gets more and more popular, I think the need for larger guilds could become an issue...

There are a few thousand little 1-10 person guilds, we're just trying to do our part =P

As for an Empire of PvP Dominbility for having 200 members? -- Yeah... look at all the top PvP Guilds I bet you most of the top 20 are small well orginized people....

Since you 8 people for GvG you can bring your best 8 and we can bring our best 8 ... no more... we're on equal footing =P
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Old Oct 06, 2005, 06:10 PM // 18:10   #22
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100 member guilds exist?
I met tons of 60+ pve guilds with 2/3 barely being online for days.
Im just curious who wants to organisate a horde of 100 players.

comon practice is to make 2 guilds out of that, dividing players simply by online time.
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Old Oct 06, 2005, 06:20 PM // 18:20   #23
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hehe my old guild *waves to old guild buddies*

I agree AND disagree. It should be raised slightly. The thing is, with this guild, they have a HUGE clan over many games, so they get a lot of people from other sections trying out GW, and loving it. hehe. With the huge community GW has, then yes, it would be nice. When I was in the guild, we had to be split into two guilds. Timezone based. All very nice, but annoying when I wanted to play with my American guildies. I had to add them to my friends list (which is way too small)

However I also agree a cap is needed, otherwise you end up with 3 huge guilds, and then a few 1-man guilds.

The new guild I'm in has around 70 members. There's barely ever more than 8 of us on. But that's enough for GvG. Maybe if the cap was raised to 200 that'd be ok. But trust me, there will never be enough space for WNx, they just keep on growing!
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Old Oct 06, 2005, 07:41 PM // 19:41   #24
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I dissagree with the need to increase the max player size of a guild; but I agree there should be a better mecanism for communities.

Alliances is what I'm talking about. Add another chat channel for "Allied Guilds", and allow to see who's online in allied guilds. It would fit in perfectly with the "Host" system. For instance; your small guild is in alliance with another guild. You want to do a GvG but there are only 6 players online for your guild. You simply have to "borrow" 2 members from an allied guild to fill those slots! It's already possible to some extend with Private Messages and out-of-game mecanism, but a formalised way for these guilds to contact each other and exchange information as to who is online would be great.
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Old Oct 06, 2005, 09:47 PM // 21:47   #25
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The guild limit is most likely due to someone thinking "No one will ever need more than 100 players" just like they though "Oh no one will ever need more than a gig of hard disk space."

The option of forking into two guilds exists, however it has major problems. For example the loss of guild chat between the two forks. Bluefire's sigil idea is quite good. A few sigils is no big deal for a 100 person guild. (Have each person walk out and find a bag of 50g, that is 5000g right there.)

As for massive guilds overtaking smaller guilds compeltely issues do exist with larger guilds.

Larger guilds:
-More difficult to manage
-More likely to develop cliques and splinter into multiple guilds
-When people leave, they tend to do so in small groups
-Unless well managed will feel impersonal and not foster loyalty

As a guild grows in size it isn't all good. Having 500 members doesn't mean all 500 members know each other, are friends, and get along.
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Old Oct 06, 2005, 10:00 PM // 22:00   #26
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http://www.guildwarsguru.com/forum/s...023#post556023

Read #11 ;p
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Old Oct 07, 2005, 01:16 AM // 01:16   #27
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If an "allied" guild can do anything with it's other guild, than what's the point of not just increasing the members?

One thing I'd like to stress is the fact that you mentioned you're prolly the only guild with this problem...Well one or 2 guilds having the same problem isn't exactly a big issue considering the fact that there might be downflaws. From what I understand, your guild won't be satistfied untill there is no player cap, or the player cap is so high that it doesn't even matter. Personally I support the forming of new guilds, and I have a heart for the smaller guilds that are trying to grow. I don't want big bossy guilds that rule the community. This isn't a game of nobles and newbs.
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Old Oct 07, 2005, 01:36 AM // 01:36   #28
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Quote:
Originally Posted by Mr Wolfmaster
If an "allied" guild can do anything with it's other guild, than what's the point of not just increasing the members?

One thing I'd like to stress is the fact that you mentioned you're prolly the only guild with this problem...Well one or 2 guilds having the same problem isn't exactly a big issue considering the fact that there might be downflaws. From what I understand, your guild won't be satistfied untill there is no player cap, or the player cap is so high that it doesn't even matter. Personally I support the forming of new guilds, and I have a heart for the smaller guilds that are trying to grow. I don't want big bossy guilds that rule the community. This isn't a game of nobles and newbs.
Well too big guilds will be problematic, my feeling ;p

besides... why'd you need guilds bigger than 100? :S being in a guild is for GvG or maybe some party in missions and stuff like that, don't need over 100 people to do that.

Idea for that 1500 members-guy... just make 15 departments ;p ... same cape and stuff ... name with Dep.1 or something in it ;p
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Old Oct 07, 2005, 02:22 AM // 02:22   #29
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You know... instead of asking for a larger guild size, you guys should be asking for what this game REALLY needs:

The ability of guilds to form coalitions.

It's an idea that has been suggested here and actually has WAY more merit than just randomly increasing the guild max.

This way both (or mulitple, as the case may be) guilds would have access to more people than just the ones in their guild and some of the smaller guilds would be able to find people they need for certain things without having to merge and lose thier identies.

Think about it a bit... coalitions are a win/win situation and would solve this issue.
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Old Oct 21, 2005, 07:37 PM // 19:37   #30
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yep, and then u would still only have guilds of 100 or less, so it wouldnt upset the ladder. with 2 guilds in a coalition, u can have them play in each others guild matches, but only one of the guilds gets the win/loss (just like with the guest thing they implimented). its perfect!

all the positives without any of the negetives :-)
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Old Oct 21, 2005, 07:44 PM // 19:44   #31
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I am in full support of the circulating 'umbrella guild' idea I saw a month or so ago on here. The principle of it is that one guild forms an alliance with another guild, and they recieve 'Umbrella Guild Chat', as well as another roster they can view that includes all the guild in the umbrella guild, and the members.
This would work very well for guilds who have more than 100 members and are spread out in several different guilds, as they could maintain contact in game without having to use PMs.
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Old Oct 21, 2005, 08:03 PM // 20:03   #32
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Quote:
Originally Posted by smurfhunter
i think his guild is like the only one with that problem... so im not sure anet will put a high priority on that.

btw i love hotspur's avatar

not treu our guild is fast approching the cap and has even made a second guild just to keep it going
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Old Oct 21, 2005, 09:20 PM // 21:20   #33
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I agree that the amount of people in a guild should be much higher.

While one large guild could have thousands of members, unless they can keep everyone in line and have everyone feel like "part of the team", then more likely than not fractions of the large guild will split off and form a new guild.

Plus, look at it this way: would you rather have 1 rediculously large guild have the top spot in GvG, or 15 smaller guilds all in the top 30?
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Old Oct 21, 2005, 11:53 PM // 23:53   #34
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/signed
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Old Apr 20, 2006, 12:38 AM // 00:38   #35
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Definetly need to take the max member cap OFF. Our guild has just reached max capacity and I have more active players who want to join.

I've seen somebody advertising a guild with 150members and 2 halls. Was that BS? If not I want to know how.

Our guild is well managed and we get along, usually at least 20% on at all times. But it is a mostly PvE guild, with others who like to do PvP and GvG too.
So we randomly group up for different things.
We should NOT have a guild size limit.

WE SHOULD BE ABLE TO HAVE MULTIPLE HALLS!!!

!!ANET please change this rule!!!
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Old Apr 20, 2006, 03:09 AM // 03:09   #36
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/notsigned

100 people is a lot what the hell do you need anymore for?
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Old Apr 20, 2006, 04:17 AM // 04:17   #37
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/signed


they should have no limit, or make the limit to like 500 or 600
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Old Apr 20, 2006, 04:22 PM // 16:22   #38
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Our guild once had over 80 members. Didn't even know who half of them were and those members never did anything with the guild. New requirement: all guild members must participate with the guild. We now have around 40 members. I know them all and they all participate with other guild members.

Conclusion: Bigger is not always better.
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Old Apr 20, 2006, 05:41 PM // 17:41   #39
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From Jczech
Quote:
Plus, look at it this way: would you rather have 1 rediculously large guild have the top spot in GvG, or 15 smaller guilds all in the top 30?
What do you want me to choose? Because you could have both.

100 population is cap is plenty. Branch off if you have to due to your growth.

/not signed
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